If you’ve been following along at home, you’ll know that I wasn’t amazingly impressed with the other two Escape Hunt rooms. My main complaints were that there were few puzzles, that one of the puzzles in each room seemed unsolvable (or perhaps given this is the Laboratory review, I should go for insoluble?), that the rooms were bare and that the game structure was similar between the rooms. So, how does this room stack up against the other two? Let’s take those points in turn…
Number of puzzles. I think this was on a par with the other two. With only three players in my room, there were just enough puzzles to keep me interested, but only just. Were you to be playing with four or five, I think you’d feel frustrated at lack of access to the puzzles, especially if you had any escaping experience.
Solubility of the puzzles. As with the other rooms, most of the puzzles were just fine (in fact, maybe slightly better), but again there was one puzzle that required a leap that I just don’t see people making without getting a clue. I don’t mind being unable to get past a puzzle, but I do mind when I find out the solution and just can’t imagine how I’d have solved it.
Decor of the room. It felt like they’d taken the space, made the game and only decided afterwards that it was a laboratory and so kitted it out with about five items that were vaguely related to a lab. There was one puzzle which made vague use of the science setting, but that was about it. Other than that, pretty devoid of character.
Similarity to the other two escape rooms? I held out high hopes that this would be different, because there was a suggestion on the site that it was more difficult, but my hopes were soon dashed. As well as the overall structure of the room being the same, there were three parts to its puzzles that were basically identical. I was content to stand back and watch other people playing with them, but if we’d all done one of the other rooms already it would have been a bit of a let down.
Other than that, there’s not much to say. The hint giving was good – we were left to our own devices in general, but got called up when we were stuck, and obviously could call out whenever we wanted. The clues themselves were good, although perhaps a little too helpful at times, rather than just gently nudging you in the right direction.